Production-ready GitHub Actions workflow patterns for testing, building, and deploying applications.
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Build, test, and deploy applications using GitHub Actions workflows.
Operate GitHub issues, pull requests, branches, checks, workflows, and permissions through Rube MCP. Use when GitHub work must be queried or changed programmatically with...
Turn error logs, screenshots, voice notes, and rough bug reports into crisp, developer-ready GitHub issues with repro steps, impact, and evidence.
When the user wants to optimize their GitHub profile, README, or project discoverability. Trigger phrases include "GitHub README," "README optimization," "GitHub profile," "GitHub...
Patterns for automating GitHub workflows with AI assistance, inspired by and modern DevOps practices.
Use the CLI for issues, pull requests, Actions runs, and GitHub API queries.
Automate GitLab project management, issues, merge requests, pipelines, branches, and user operations via Rube MCP (Composio). Always search tools first for current schemas.
Comprehensive GitLab CI/CD pipeline patterns for automated testing, building, and deployment.
Configure GitLab CI/CD pipelines and runners for automated building, testing, and deployment.
Complete guide to implementing GitOps workflows with ArgoCD and Flux for automated Kubernetes deployments.
Search, inspect, and run third-party data APIs through one CLI when the environment has no suitable integration.
Discover and compare MCP servers and AI agents using Global Chat's cross-protocol directory and MCP server.
Mobile game development principles. Touch input, battery, performance, app stores.
Multiplayer game development principles. Architecture, networking, synchronization.
PC and console game development principles. Engine selection, platform features, optimization strategies.
VR/AR development principles. Comfort, interaction, performance requirements.
Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use...
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest...
3D game development principles. Rendering, shaders, physics, cameras.