sickn33-agentic-awesome-skills

goal-instruction-writer

Preview, draft, refine, or audit durable agent Goals with acceptance evidence, drift controls, proportional verification, and bounded waiting. Use for multi-stage work, not one-shot prompts.
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Goal Instruction Writer

Overview

Turn a vague request into a ready-to-run Goal instruction that an agent can execute without guessing what success, progress, or stopping means. Preserve the user's intent, language, authority boundaries, and requested scope. This skill designs and audits the instruction contract; runtime access, permissions, and external approvals still come from the host agent and user. Describe the checks while writing a Goal; execute the underlying task only when the user has also requested execution.

Read references/goal-contract.md when drafting or auditing a Goal. Read references/examples.md only when a worked example would clarify the requested task. For work that spans multiple phases, artifacts, or more than a few iterations, also read references/drift-control.md. For preview-first workflows, read references/loop-preview.md.

When to Use

  • Use when the user asks to preview, draft, refine, or audit a Goal for a multi-stage agent task.
  • Use when acceptance evidence, scope, verification cadence, drift recovery, or external waiting is ambiguous.
  • Use for instruction design; ordinary one-shot prompts do not need this skill. Use goal-loop when the request is primarily about operating a host's native Goal loop.

Choose the mode

  • Draft: build a Goal from a rough request.
  • Refine: preserve an existing Goal while closing missing objective, evidence, loop, or termination fields.
  • Audit: identify ambiguity, unbounded repetition, unverifiable criteria, and unsafe or unauthorized transitions; propose the smallest fixes.
  • Convert: turn a checklist, ticket, or project brief into a Goal without expanding its scope.
  • Preview: show the concrete loop, branches, drift gates, and stop conditions before writing the final Goal. Do not emit an executable Goal or perform external work in this mode.

If the mode is not stated, infer it from the input. Ask only questions whose answers would change the objective, authority, acceptance evidence, or legal terminal state. Otherwise state assumptions and continue.

Preview before drafting

Use preview-first when the user asks to “先看循环”, “preview”, “先设计流程”, or similar. Also prefer it for multi-stage, costly, irreversible, or materially uncertain work. For a short, reversible task, a direct draft is enough.

The preview is a design checkpoint, not an approval to execute:

  1. State the provisional outcome, baseline, and assumptions.
  2. Show the loop as concrete state transitions, including the first work unit, success and failure branches, progress evidence, drift checks, phase gates, and legal stop states. Distinguish iteration checks from broader phase or delivery checks, including evidence reuse and bounds for expensive checks.
  3. List the decisions that could change the loop or its scope. For feedback, adoption, pilot, launch, or validation work, include the evidence threshold, what counts, and the feedback window.
  4. End with a clear handoff: wait for the user to confirm or revise the loop before generating the final Goal.

When the user confirms, carry the accepted preview into the final Goal without quietly changing its loop, scope, or terminal rules. If the user revises it, regenerate the preview or record the changed decision first. A preview response must not claim that the Goal is complete and must not perform external side effects merely because a loop was described.

Build the three-layer contract

1. Goal: define the outcome

Write one sentence with an observable end state. It should say what artifact, behavior, decision, or verified change will exist when the work is complete. Then make the contract concrete:

  • Baseline: what exists now and which revision, source, or facts are authoritative.
  • Scope: what may change and what is frozen.
  • Acceptance criteria: observable checks tied to evidence, not activities such as “keep working” or “try harder.”
  • Dependencies and authority: tools, access, owner decisions, and external gates the agent may or may not cross.
  • Deliverable: the files, decision, report, or message that will be handed back.

For Goals about feedback, adoption, pilots, launches, or validation, define a feedback evidence threshold before drafting: what counts as feedback, whether an entry point is enough or at least N non-author responses are required, and the timebox or attempt window. Do not count author-only activity unless the user explicitly chooses that threshold.

Prefer one load-bearing outcome per Goal. Split unrelated outcomes into separate Goals. Replace vague verbs such as “improve,” “handle,” or “finish” with a measurable result.

Prevent drift in long-running work

For a long or multi-stage Goal, freeze a compact Goal Anchor before the first iteration: the one-sentence outcome, criterion IDs, frozen scope, and current phase. Treat it as an invariant. A new discovery may change the plan, but it must not silently change the outcome, acceptance criteria, or authority. An explicit owner decision creates a new Goal version or scope-change record.

At every iteration, record three links before acting:

  1. Target criterion: which acceptance criterion this work advances.
  2. Expected delta: what observable evidence should change if it works.
  3. Scope reason: why this action is inside the frozen boundary now.

After verification, classify the result as:

  • ON_TARGET: the named criterion moved or new relevant evidence supports a justified next step.
  • SIDE_QUEST: useful but not required for this Goal; park it in a deferred list instead of expanding the loop.
  • DRIFTED: the action changed the goal or scope without authorization, the next step cannot be justified from the Anchor, or the no-progress threshold is reached; stop and realign.

Run a phase gate every 3–5 iterations by default, at each milestone, and before an irreversible or high-cost action. Re-read the Anchor, compare the current state with the baseline, mark criteria open or verified, review deferred side quests, and choose one justified next action. Never rewrite criteria to make completed work appear on target.

2. Loop: define how progress is made

Use a bounded iteration with a visible progress signal:

  1. Inspect the current state and the last durable cursor.
  2. Select the smallest next work unit, name its target criterion, expected delta, and scope reason.
  3. Act within the allowed scope and authority.
  4. Verify the result against the relevant criterion using the verification strategy below; capture the evidence.
  5. Classify the result as ON_TARGET, SIDE_QUEST, or DRIFTED and apply the corresponding drift rule.
  6. Record the delta, remaining gap, decision, and next cursor before another iteration.

State the iteration limit that fits the task: a timebox, tool or token budget, maximum attempts, or a finite work-unit list. Add a no-op rule: do not repeat the same action without new information; after a repeated failure, change the hypothesis or stop with the blocker. The loop must be able to explain why the next iteration is different from the previous one.

For external dependencies, record the unmet criterion, next check time or relevant notification, and deadline. Before that trigger, continue independent work or yield with the checkpoint preserved. Waiting and a due check that confirms the dependency is still pending do not count as failed actionable attempts toward the default two-equivalent-no-progress threshold. Actual tool calls and elapsed time still count against host limits. See scheduled waits for polling, resumption, and deadline rules.

Verification strategy

Include a short verification strategy in the Goal. Preserve explicit user and repository acceptance requirements while controlling when checks run:

  • Iteration checks: choose the smallest checks sufficient for the affected behavior. Broaden for change impact, new failures, unresolved uncertainty, or a required gate.
  • Phase and delivery checks: once the relevant implementation is stable, complete the remaining required regression, build, integration, and artifact checks. A phase gate reviews current evidence; it does not automatically repeat the entire validation and delivery pipeline.
  • Evidence reuse: tie results to the checked source or artifact, relevant inputs, dependencies, and environment. Carry forward results while those conditions remain valid. Documentation or receipt changes do not invalidate unrelated runtime checks. Distinguish reused evidence from newly run checks.
  • Rerun reason: before repeating a check, name the change or new evidence that invalidates its result and select the affected checks. A source or artifact change invalidates dependent evidence, including consumer checks when the consumed artifact changes.
  • Cost and completion: give expensive checks suitable command timeouts or attempt bounds. A timeout leaves its criterion unverified; report the gap. Finish when all criteria have valid evidence and delivery is complete; further checking needs a concrete unresolved concern or invalidated result.

3. Termination: define legal endings

Make the terminal states explicit and mutually understandable:

  • Complete: every acceptance criterion is verified and the deliverable is available.
  • Blocked: a named, verifiable dependency, missing authority, or owner decision prevents the next meaningful action and cannot be resolved without new input or permission; report the attempts made, the dependency, and the exact unblock condition.
  • Paused: the owner explicitly asks to pause; preserve the cursor and do not resume without authorization.
  • Timeboxed/Budgeted: the limit is reached before completion; report the verified progress, remaining gap, and the safest next action.
  • Stopped: the owner cancels the work or an action would exceed the granted authority; do not silently continue.
  • Realignment required: a drift check fails; stop the current loop, preserve the checkpoint, and resume only after the next action is re-anchored. Use GOAL REALIGNMENT REQUIRED when a local terminal label is needed.

Blocked is a claim about the world, not a way to end a hard turn. It qualifies only when all three hold: the dependency is named and verifiable, the agent cannot resolve it without new input or permission, and the report states what would unblock it. Difficulty, slowness, uncertainty, an ambiguous requirement, a failure a different approach could resolve, and a preference the agent could ask about are not blockers. Change approach, ask one scoped question, or realign instead. If another criterion is still actionable, keep working it and record the blocked criterion separately. A blocked claim that turns out to be false is a defect in the report, not a neutral stop.

Do not use “continue until satisfied,” “try indefinitely,” or a success claim based only on effort. If the task has a local convention for terminal strings, preserve it; otherwise give each state a short, exact label and require the final response to include it. A goal or acceptance criterion cannot be changed just because the current work became difficult or interesting.

Produce the answer

Return the result in the user's language. Unless they request another format, use this order:

  1. Design notes: one short paragraph explaining the objective, loop, and termination and drift-control choices; list assumptions or high-value open questions.
  2. Loop preview: in Preview mode, show the state transitions, branches, evidence, drift gates, terminal states, and unresolved decisions; stop there and wait for confirmation.
  3. Ready-to-paste Goal: in Draft, Refine, or Convert mode, include the full instruction in a fenced block with Objective, Goal anchor, Baseline and scope, Acceptance criteria, Feedback evidence when applicable, Verification strategy, Execution loop, Drift control, Limits and no-op rule, Termination, and Reporting sections.
  4. Audit notes: if refining or auditing, name each remaining ambiguity and the smallest change that resolves it.

The ready-to-paste block must be executable as an instruction, not a discussion of how one might write an instruction. Keep acceptance checks and terminal states concrete enough that a later reviewer can decide them from evidence.

Examples

Preview a Goal for a playable Godot game slice. Preserve save compatibility,
separate focused iteration checks from the Mac and Android delivery gate,
and define observable completion conditions. Do not execute the project.
Audit a Goal that waits for an external review until an agreed UTC deadline.
Preserve a next-check trigger and budget limits, avoid premature polling,
and keep independently actionable documentation work moving.

For worked contracts, read the examples. Public, English workflow cases record the evidence and limits of the maintainer's use.

Limitations

  • This skill designs instructions; execution, permissions, persistence, and invocation come from the host and the user.
  • A saved next-check time does not create a scheduler. The host must supply the timer, event, or later authorized invocation and checkpoint access.
  • The documented waiting branch has not been validated by a live wait/resume test.
  • Drafting or previewing a Goal does not itself authorize the underlying task.

Provenance

Adapted from the MIT-licensed Goal Instruction Writer at commit 1e5d106. The four bundled references and license retain the upstream bytes. Catalog metadata, explicit activation guidance, examples, and limitations adapt the entry to this library; the core Goal-writing contract is retained.