Good AI Tools

>> .gemini/skills/reference-core

stars: 99824
forks: 27061
watches: 99824
last updated: 2026-02-12 04:45:42

Angular Core (packages/core) Mental Model

This document outlines the architecture and mental model for packages/core, the heart of the Angular framework.

1. High-Level Architecture

packages/core contains the runtime logic for Angular. Its primary responsibilities are:

  1. Rendering (Ivy/Render3): Transforming templates into DOM updates.
  2. Dependency Injection (DI): Managing object creation and lifetime.
  3. Change Detection: Synchronizing the model with the view.
  4. Reactivity: Signals and Zone.js integration.

2. Rendering Engine (Ivy / Render3)

The rendering engine (located in packages/core/src/render3) uses an instruction-based approach.

Key Concepts

  • Instructions: The Angular compiler transforms templates into a sequence of instruction calls (e.g., ɵɵelementStart, ɵɵtext, ɵɵproperty). These instructions are executed at runtime to create and update the view.

    • Location: packages/core/src/render3/instructions
  • LView (Logical View): An array containing the state of a specific view instance. It holds:

    • DOM nodes (RElement, RText).
    • Binding values (for change detection).
    • Directive/Component instances.
    • Context: packages/core/src/render3/interfaces/view.ts
  • TView (Template View): An array containing the static structure of a view. It is shared across all instances (LViews) of the same component/template. It holds:

    • Property names for bindings.
    • Node relationship information.
    • Compiled directive definitions.
    • Context: packages/core/src/render3/interfaces/view.ts
  • Memory Layout: LView and TView are parallel arrays. Index i in LView corresponds to metadata at index i in TView.

    • HEADER: Fixed size, contains context (Parent, Host, etc.).
    • DECLS: Static nodes (elements, text, pipes).
    • VARS: Binding values.
    • EXPANDO: Dynamic data (host bindings, injectors).

The Render Cycle

  1. Creation Mode: Instructions create DOM nodes and store them in LView.
  2. Update Mode: Instructions check current values against previous values stored in LView. If changed, they update the DOM.

3. Dependency Injection (DI)

DI in Angular is hierarchical and split into two systems that interact:

Module Injector (R3Injector)

  • Configured via @NgModule.providers or providedIn: 'root'.
  • Stored in a hierarchy of R3Injector instances.
  • Location: packages/core/src/di/r3_injector.ts

Node Injector

  • Configured via @Component.providers or @Directive.providers.
  • Not a class, but a data structure embedded in the LView ("Expando" section).
  • Uses Bloom Filters (TView.data) to quickly check if a token is present at a specific node index before traversing up the tree.
  • Resolves tokens starting from the current node, walking up the view tree (Element Injector hierarchy), and falling back to the Module Injector if not found.

4. Change Detection

  • Dirty Checking: Angular checks if values bound in templates have changed.
  • Strategies:
    • Default: Checks everything.
    • OnPush: Checks only if inputs change, events fire, or signals update.
  • Signals: The new reactivity primitive. Signals notify the scheduler when they change, potentially allowing for fine-grained updates (Zoneless).

5. Key Directories to Know

  • src/render3: The Ivy rendering engine.
    • instructions: The runtime instructions called by compiled code.
    • interfaces: LView, TView, TNode definitions.
  • src/di: Dependency injection system.
  • src/change_detection: Change detection logic.
  • src/zone: Zone.js integration.
  • src/signal: Signals implementation (if present in this version, otherwise likely in primitives).

6. Conventions & Gotchas

  • Prefixes: Private/Internal exports often start with ɵ.
  • Global State: Ivy relies heavily on global state (e.g., getLView()) during instruction execution to avoid passing context arguments everywhere. This is for performance and code size.
  • Performance: The code is highly optimized for performance and memory. You will see arrays used instead of objects, bitmasks, and manual memory management patterns. Respect these patterns.

7. How to Modify Core

  1. Understand the Instruction: If modifying runtime behavior, find the corresponding instruction in src/render3/instructions.
  2. Check LView/TView Impact: If adding state, understand where it fits in the LView array.
  3. Tests: Core has extensive tests. Run them using Bazel.